With Yuumi being especially oppressive when paired with hyper-carry bot laners like Twitch, these nerfs will definitely affect her win rate in both solo queue and in pro play.Įven if some champions may fall off from these changes, others will rise. How will these changes impact solo queue and pro play? Only time will tell in how the meta will shift.Some of us here hate grasp because it is a cowardly rune, it is lazy.
I hope this champion gets deleted from League of Legends.Īll jokes aside, the heal nerf on her E - Zoomies, plus the enchanter items nerfs will definitely make her less oppressive. Thus, time will tell on whether or not Pantheon will be viable in the jungle, but due to him being a strong early-game jungler and laning phase becoming much harder, his influence will look to snowball leads much harder around the map.į*ck Yuumi. Whenever a champion gets changed to be optimized in the jungle, there’s a lot of experimentation that happens in solo queue, especially at the top of the ladder.
A challenger Leblanc main in NA by the name of ‘Bobqin’ thinks these buffs are huge, so I’ll leave it to him to explain the reasons why.īobqin thinks these Leblanc changes are game changing Not only does this help her trade inside the laning phase, the damage buffs to her W - Distortion will help with her waveclear. The buffs to her mana pool plus the damage increase on Leblanc will definitely bring smiles to Leblanc players. While his win rate in solo queue may dwindle, I suspect Gnar will still be picked quite a bit inside pro play. The goal for these nerfs seems to be to leave Gnar more vulnerable inside the laning phase. Gnar’s a champion that’s especially loved in pro play. Seasoned players will still be able to dominate the Rift as Critplank, but overall, these changes are more of a nerf. These changes will not only change his build path, but also increase the difficulty of his laning phase and teamfighting, due to his early game nerfs. Riot’s goal for these changes to Gangplank is to change the direction of his build from building bruiser items to crit items. The advantages that you gain from the laning phase will definitely transition into how fast you can rotate into fighting for objectives, as lane priority will determine how fast you can join your team to contest for drakes and Heralds. This incentivizes players to fight for such objectives around the map, which means that your ability to lane becomes even more important. Furthermore, the gold gain from drakes and Rift Heralds also increased this patch. WIth these changes, the power of Sunfire + BORK will fall off, but tank champions will be more incentivized to build Sunfire Aegis.Īll the individual stat buffs that drakes gave were increased by 50% this patch. Recently, I wrote a piece on how Sunfire + Blade of the Ruined King is being popularized on certain AD champions. With these nerfs, utility & tank support items will look to go up. Riot’s solution for balance to this was to nerf enchanter items across the board.
This is partially due to Grievous Wounds being nerfed across the board as well. Individually, these changes may not seem like much, but when combined, they will truly test the players on their ability to lane.Īfter the 12.10 durability patch, the value of enchanter champions like Yuumi and Soraka went up significantly. It’ll be easier to gain advantages for those that trade well in lane, while things will get more difficult for champions that have very weak laning phases. Defensive runes are all nerfed, while offensive runes were buffed.
With so many champion, rune, and system changes, here’s my breakdown of the important balance changes in patch 12.14. However, the durability patch in patch 12.10 has completely changed the flow of the meta in both solo queue and in pro play, so it’s understandable that Riot wants to smoothen out the creases from the previous patches.Įspecially with enchanter items and champions being over-tuned since the durability patch, one of Riot’s goals for this patch was “to bring League’s hyper healers (and their items) to justice”. Given the history of the patches in League of Legends, it’s uncommon to see so many changes in the middle of the season. Patch 12.14 has finally hit the live servers.